1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4 using
UnityEngine.UI;
5 using
UnityEngine.SceneManagement;
6
7 public
class NextLevelController : MonoBehaviour {
8
9     
public Text scoreText;
10
11     
private int score;
12
13     
// Use this for initialization
14     
void Start () {
15         InitializeVariables ();
16         
if (GameController.instance != null && MusicController.instance != null) {
17             
if(GameController.instance.isMusicOn){
18                 MusicController.instance.StopAllSound ();
19                 MusicController.instance.PlaySuccessSound ();
20             }
21         }
22     }
23
24     
void InitializeVariables(){
25         score = GameController.instance.currentScore;
26         scoreText.text = score.ToString ();
27     }
28
29     
public void NextButton(){
30         SceneManager.LoadScene (
"Gameplay");
31     }
32
33     
public void ExitButton(){
34         SceneManager.LoadScene (
"Main Menu");
35     }
36         
37
38 }


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